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COYOTE devlog #2

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Last week we completed all main features for our Audio Manager. It's not a performance dangerous area of the game, so we did it completely in GDScript. Godot has a nice audio mixer so we used that and only wrote some code to make it easier for us to interact with Godot's systems. COYOTE has 4 main areas we use audio in:

  • Normal sound effects. Those get prioritized, so sounds of agents attacking the player will be louder than gameplay unrelated sounds.
  • Round robin sound effects. A script layer that chooses different sounds automatically, so they don't sound too repetitive.
  • Soundtrack themes. Mainly used in cutscenes and when talking to the "gods" of a species in the soulworld. Each species has it's own theme
  • Ecosystem feedback layers. Each species is one instrument in a song. When the player is in the soulworld (and no sountrack theme is playing) we mix the volume of each instrument depending on how dominant the species is in the ecosystem. The idea is that the soundtrack gives the player a (sub-)conscious feedback about the state of the system.
 - 08/25/2021

COYOTE devlog #1

AND it´s our first devlog eeEEEeEEvVVEVEVREEERRRR!!!! Yeha! Hi Howdy, Do you know what we are creating here? Till Q1 2022 we will releasing Coyote – a tactical adventure game where you play a kid which gets superpowers to communicate with a ecosystem. You will be able to rise this ecosystem as a Tamagotchi in the 90s – but with the side-task to balance the inhabitants of the ecosystem. And that’s very challenging! Because every species needs food, water, space and love. It´s your task to fulfill these needs. That’s not really everything by far, but it´s a first step to explain our game. My name is Alexander Zenker – I´m project-manager and designer of Coyote. I hope I am able to give you some exciting insides of our game-production. Inside this devlog we like to talk about everything which is new and interesting at our production-process. Unfortunately we started late with this idea, that’s why we will going to tell you a bit more background-information to make up for the information-leak from the past. So well, let´s start! Two weeks ago, we started to create a first playable demo for Coyote game! Our goal is to visit the PGA –… Read full post
 - 08/25/2021
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Newsletter Time! (finally) Check out…

Newsletter Time! (finally) Check out https://t.co/8xocRrm0V1 and subscribe to our newsletter. Topics trictly #rxb focused: Quo vadis #coyotegame? (and some other rxb project and minor topics). 🐭🐸🦎🪲🐊🦣🍀 #IndieGameDev Open on Twitter…
 - 08/23/2021
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Finally working on trees again! 🥲 🌳🌳🌳…

Finally working on trees again! 🥲 🌳🌳🌳 Next weeks are dedicated to finishing a playable demo that is as close to a vertical slice as possible. The idea is to pitch at @PoznanGameArena. 🎮 Next: Procedural trees in different states of growth. #indiedev #GodotEngine #gamedev Open on Twitter…
 - 08/20/2021
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Having changed into a fox 🦊, the…

Having changed into a fox 🦊, the player drives the mice 🐭away from their primary food source 🌾. Only serious hunger will force them to go near and risk getting eaten. The game is on… #screenshotsaturday #IndieGameDev #madewithgodot Open on Twitter…
 - 07/17/2021
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We recently published v 11.0 of…

We recently published v 11.0 of #coyotegame alpha. Your Challenge: Try to control the mice population by using different strategies. Good luck! Want to joint the testing community? Visit us on discord: https://t.co/KSr8JQLbPH #gamedev #IndieGameDev Open on Twitter…
 - 07/15/2021
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We recently published v 11.0 of…

We recently published v 11.0 of #coyotegame alpha. Your Challenge: Try to control the mice population by using different strategies. Good luck! Want to joint the testing community? Visit us on discord: https://t.co/KSr8JR2MHf #gamedev #IndieGameDev Open on Twitter…
 - 07/15/2021
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We’re happy to announce: The funding…

We’re happy to announce: The funding commitment for our Erasmus+ Strategic Partnership https://t.co/eWVeAVBXvF arrived recently. We are looking forward to the next two years! Read more: https://t.co/kZLNp5J9XX #gamedevelopment #ErasmusPlus #wirweitweg #gamesineu Open on Twitter…
 - 04/19/2021

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